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Umamusume

Tools


Unique Skill level up target


  • 60k fans before early Feb. 3rd year
  • 70k fans before early Apr. 3rd year and director's friendship needs to be green(60%)
  • 120k fans before late Dec. 3rd year

Aptitude


  • Track affects acceleration
  • Distance affect speed
  • Style affects wit but NOT skill activation rate

Stats


Speed

  • Affects top velocity at last spurt.
  • Getting blocked limits speed to uma in front
  • Remember: Distance aptitude affects speed

Stamina

  • Affects max endurance (like HP). HP is burnt constantly. No HP = burning out, which means your uma just cannot really run
  • HP recovery skills recover based on Max HP and length of race. Recovery skills can also be seen as compensation for lack of Stamina stat.
  • Requirement to clear URA:
    • Sprint: 0
    • Mile: 300+
    • Mid: 450+
    • Long: 550+

Power

  • Affects caleration cap and ability of change lanes
  • Reduces Speed reduction when running uphill
  • Later positions need more power to overtake and avoid getting boxed in
  • Track aptitude affects acceleration!

Guts

  • Terrible?
  • Revisit in future?
  • It does provide speed and power at the same time though.

Wits

  • Affects skill activation rate:
    • 300 = 70%
    • 400~500 = 80%
    • 600+ = 90%
  • Affects how likely uma will "Rush".
    • Rush means 1.6x HP consumption, abandon strat and...do stupid shit
  • There's other non-important stuff like allowing your uma to take advantage of downhills better (lower HP consumption).

Strategy


Front Running

  • Determines the pace of the race, ie HP consumption of all other horses
  • Speed >> Wit > Power; Stamina depending on distance
  • Wit quite important because they want to activate skills to move forward better and avoid rushing.

Pace Chasers

  • Speed >> Power
  • Stamina as needed by distance but want 10% more than others because they have worst stamina to Hp conversion (by 11%)
  • Drains HP the least though.
  • Straightforward.

Late Surger

  • Speed > Power
  • Most likely to get blocked
  • Best stamina to HP conversion
  • Must have power to accelerate and overtake
  • High risk, high reward

End Close

  • Same as Late Surger but they have good skills.