├─ home
├─ blog/
│ ├─ yaps
│ ├─ dev
│ ├─ notes
│ └─ reviews
├─ socials/
│ ├─ twitter
│ ├─ twitch
├─ projects/
│ ├─ lit
│ ├─ dnc
│ ├─ mopiko
│ ├─ cards
│ ├─ pfv
│ ├─ fvf
│ └─ eden
└── misc
BLOG
Umamusume
Tools
Unique Skill level up target
- 60k fans before early Feb. 3rd year
- 70k fans before early Apr. 3rd year and director's friendship needs to be green(60%)
- 120k fans before late Dec. 3rd year
Aptitude
- Track affects acceleration
- Distance affect speed
- Style affects wit but NOT skill activation rate
Stats
Speed
- Affects top velocity at last spurt.
- Getting blocked limits speed to uma in front
- Remember: Distance aptitude affects speed
Stamina
- Affects max endurance (like HP). HP is burnt constantly. No HP = burning out, which means your uma just cannot really run
- HP recovery skills recover based on Max HP and length of race. Recovery skills can also be seen as compensation for lack of Stamina stat.
- Requirement to clear URA:
- Sprint: 0
- Mile: 300+
- Mid: 450+
- Long: 550+
Power
- Affects caleration cap and ability of change lanes
- Reduces Speed reduction when running uphill
- Later positions need more power to overtake and avoid getting boxed in
- Track aptitude affects acceleration!
Guts
- Terrible?
- Revisit in future?
- It does provide speed and power at the same time though.
Wits
- Affects skill activation rate:
- 300 = 70%
- 400~500 = 80%
- 600+ = 90%
- Affects how likely uma will "Rush".
- Rush means 1.6x HP consumption, abandon strat and...do stupid shit
- There's other non-important stuff like allowing your uma to take advantage of downhills better (lower HP consumption).
Strategy
Front Running
- Determines the pace of the race, ie HP consumption of all other horses
- Speed >> Wit > Power; Stamina depending on distance
- Wit quite important because they want to activate skills to move forward better and avoid rushing.
Pace Chasers
- Speed >> Power
- Stamina as needed by distance but want 10% more than others because they have worst stamina to Hp conversion (by 11%)
- Drains HP the least though.
- Straightforward.
Late Surger
- Speed > Power
- Most likely to get blocked
- Best stamina to HP conversion
- Must have power to accelerate and overtake
- High risk, high reward
End Close
- Same as Late Surger but they have good skills.